Skip to main content

PyOgre

Makes me wish I had time to work on a 3D game.

Comments

Anonymous said…
PyOgre is, sadly, not very well-supported. Questions usually get responses like "why aren't you just programming in C++". Sigh.

Consider Soya3d instead.
Jonathan Ellis said…
Wow, it was tough to find the actual Soya3D site. Here it is for the curious: http://home.gna.org/oomadness/en/soya/index.html
Unknown said…
If it comes to python: Don't forget about delta3d and spineless. Delta3d has nice python binding with working python examples, while spineless is complete python engine like soay3d.

Regards
Bernd
Anonymous said…
Hello are you intrested in developing rpg game in python ( Soya3d engine)?

if yes contact me atomekk _ [at] _ gmail _._ com
Anonymous said…
PyOgre is finally getting around to being more well supported. The primary developer took a break for a few months, but things are really beginning to shape up over there.
Anonymous said…
Maybe http://lakin.weckers.net/index_ogre_python.html
it's a python binding for ogre

Popular posts from this blog

Python at Mozy.com

At my day job, I write code for a company called Berkeley Data Systems. (They found me through this blog, actually. It's been a good place to work.) Our first product is free online backup at mozy.com . Our second beta release was yesterday; the obvious problems have been fixed, so I feel reasonably good about blogging about it. Our back end, which is the most algorithmically complex part -- as opposed to fighting-Microsoft-APIs complex, as we have to in our desktop client -- is 90% in python with one C extension for speed. We (well, they, since I wasn't at the company at that point) initially chose Python for speed of development, and it's definitely fulfilled that expectation. (It's also lived up to its reputation for readability, in that the Python code has had 3 different developers -- in serial -- with very quick ramp-ups in each case. Python's succinctness and and one-obvious-way-to-do-it philosophy played a big part in this.) If you try it out, pleas

A week of Windows Subsystem for Linux

I first experimented with WSL2 as a daily development environment two years ago. Things were still pretty rough around the edges, especially with JetBrains' IDEs, and I ended up buying a dedicated Linux workstation so I wouldn't have to deal with the pain.  Unfortunately, the Linux box developed a heat management problem, and simultaneously I found myself needing a beefier GPU than it had for working on multi-vector encoding , so I decided to give WSL2 another try. Here's some of the highlights and lowlights. TLDR, it's working well enough that I'm probably going to continue using it as my primary development machine going forward. The Good NVIDIA CUDA drivers just work. I was blown away that I ran conda install cuda -c nvidia and it worked the first try. No farting around with Linux kernel header versions or arcane errors from nvidia-smi. It just worked, including with PyTorch. JetBrains products work a lot better now in remote development mod

A review of 6 Python IDEs

(March 2006: you may also be interested the updated review I did for PyCon -- http://spyced.blogspot.com/2006/02/pycon-python-ide-review.html .) For September's meeting, the Utah Python User Group hosted an IDE shootout. 5 presenters reviewed 6 IDEs: PyDev 0.9.8.1 Eric3 3.7.1 Boa Constructor 0.4.4 BlackAdder 1.1 Komodo 3.1 Wing IDE 2.0.3 (The windows version was tested for all but Eric3, which was tested on Linux. Eric3 is based on Qt, which basically means you can't run it on Windows unless you've shelled out $$$ for a commerical Qt license, since there is no GPL version of Qt for Windows. Yes, there's Qt Free , but that's not exactly production-ready software.) Perhaps the most notable IDEs not included are SPE and DrPython. Alas, nobody had time to review these, but if you're looking for a free IDE perhaps you should include these in your search, because PyDev was the only one of the 3 free ones that we'd consider using. And if you aren