Skip to main content

C# partial classes

A couple days ago I was talking with a former co-instructor at Northface University about the new (in the sense of "been in the language spec for years but since Visual Studio 2003 didn't support it everyone's waiting for Studio 2005 before using it") C# feature called partial classes or partial types.

If you're into dynamic languages, maybe you're like me and you think of mixins when you hear the phrase "partial classes." Wouldn't be the first time Microsoft gave old technology a new name and called it innovation, right?

Unfortunately for C# developers, partial classes have nothing to do with refactoring common behavior into a single reusable code fragment. All it is is a way to break a class up into multiple files for the benefit of code generation tools like Studio 2005's GUI designer. This is something that could easily be done with annotations/decorators/attributes (Java/Python/C# terms for pretty-close-to-the-same-thing). In fact, this is the approach the NetBeans Java IDE has been taking for years with their Swing designer (called "guarded [blocks|areas|code|chunks]"); it works fine.

My friend says that he could see this being useful to other, third party code generators, but I have a hard time seeing that carrying enough weight with Microsoft to actually spawn a new language feature, even if it were the only way to accomplish IDE support for code generation, which it isn't.

Some of the more rabid .NET fanboys have suggested that this will be cool because it lets you physically split a class among different developers. This is a lousy idea on several levels. First, if your classes are that large you probably need to rethink your design. Second, if you really do have an ironclad reason for this monster class, remember that one of the main goals of OO design is that someone who only wants to consume your class only needs to know the public API. People advocating splitting classes up into multiple human-edited files are forgetting that the other side of that coin is, the implementors of this class do need to know everything about it, or you'll be in a situation far worse than ordinary conflict merging.

Maybe I'm missing something. It really does baffle me that the C# team would go to the trouble (and it is trouble) to add a feature with only one real use case, and a flimsy one at that. Most of C# design I can see good reasons behind, if you take as a starting point "Like Java, only with the benefit of several years of hindsight. Oh yeah, and Sun doesn't own it." Some of the decisions are arguable but this one makes me scratch my head.

Comments

Anonymous said…
My guess is something along the lines of "pre-compiled headers". I.e., it's for speeding up loading, by caching the bits which are not being fiddled with.

Of course, the developers now have to chase the various parts across several files. They must be assuming the IDE takes care of that.

Not that I've ever used an MS compiler or IDE.

Popular posts from this blog

The Missing Piece in AI Coding: Automated Context Discovery

I recently switched tasks from writing the ColBERT Live! library and related benchmarking tools to authoring BM25 search for Cassandra . I was able to implement the former almost entirely with "coding in English" via Aider . That is: I gave the LLM tasks, in English, and it generated diffs for me that Aider applied to my source files. This made me easily 5x more productive vs writing code by hand, even with AI autocomplete like Copilot. It felt amazing! (Take a minute to check out this short thread on a real-life session with Aider , if you've never tried it.) Coming back to Cassandra, by contrast, felt like swimming through molasses. Doing everything by hand is tedious when you know that an LLM could do it faster if you could just structure the problem correctly for it. It felt like writing assembly without a compiler -- a useful skill in narrow situations, but mostly not a good use of human intelligence today. The key difference in these two sce...

Why PHP sucks

(July 8 2005) Apparently I got linked by some PHP sites, and while there were a few well-reasoned comments here I mostly just got people who only knew PHP reacting like I told them their firstborn was ugly. These people tended to give variants on one or more themes: All environments have warts, so PHP is no worse than anything else in this respect I can work around PHP's problems, ergo they are not really problems You aren't experienced enough in PHP to judge it yet As to the first, it is true that PHP is not alone in having warts. However, the lack of qualitative difference does not mean that the quantitative difference is insignificant. Similarly, problems can be worked around, but languages/environments designed by people with more foresight and, to put it bluntly, clue, simply don't make the kind of really boneheaded architecture mistakes that you can't help but run into on a daily baisis in PHP. Finally, as I noted in my original introduction, with PHP, ...

PyCon Python IDE review

I presented an IDE review at PyCon last Friday. It was basically a re-review of what I thought were the 3 most promising IDEs from the Utah Python User Group IDE review , to which I added SPE, which was by far the most popular of the ones we left out that time. The versions reviewed are: PyDev 1.0.2 SPE 0.8.2.a Komodo 3.5.2 Wing IDE 2.1 beta 1 I'd intended to base my presentation around a comparison of writing a smallish program in each of the IDEs, but the more I tried to make this not suck, the more I realized it was a losing proposition. Instead, I decided to try to focus on the features in each that most set them apart from the others (both positive and negative); this seemed more likely be useful. (I did a new feature matrix for this review, which is included after my comments. The slides I used are also up, at http://utahpython.org/jellis/pycon-ides.pdf , but aren't very useful absent video of the presentation itself. Hence this post.) PyDev PyDev has g...