Skip to main content

Google App Engine: Return of the Unofficial Python Job Board Feed

Over three years ago (!), I wrote a screen scraper to turn the Python Job Board into an RSS feed. It didn't make it across one of several server moves since then, but now I've ported it to Google's App Engine: the new unofficial python job board feed.
I'll be making a separate post on the Google App Engine business model and when it makes sense to consider the App Engine for a product. Here I'm going to talk about my technical impressions.
First, here's the source. Nothing fancy. The only App Engine-specific API used is urlfetch.
Unfortunately, even something this simple bumps up against some pretty rough edges in App Engine. It's going to be a while before this is ready for production use.
The big one is scheduled background tasks. (If you think this is important, star the issue rather than posting a "me too" comment.) Related is a task queue that would allow those scheduled tasks to easily be split into bite-size pieces, which is important for Google to allow scheduled tasks (a) without worrying about runaway processes while (b) still accomplishing an arbitrary amount of work.
If there were a scheduled task api, my feed generator could poll the python jobs site hourly or so, and store the results in the Datastore, instead of having a 1:1 ratio of feed requests to remote fetches.
While you can certainly create a cron job to fetch a certain url of your app periodically, and have that url run your "scheduled task," things get tricky quickly if your task needs to perform more work than it can accomplish in the small per-page time allocation it gets. Fortunately, I expect a scheduled task api from App Engine sooner rather than later -- Google wants to be your one stop shop, and for a large set of applications (every web app I have ever seen has had some scheduled task component) to have to rely on an external server to ping the app with this sort of workaround defeats that purpose completely.
Another rough edge is in the fetch api. Backend fetches like mine need a callback api so that a slow remote server doesn't cause the fetch to fail forever from being auto-cancelled prematurely. Of course, this won't be useful until scheduled tasks are available. I'm thinking ahead. :)
Finally, be aware that fatal errors are not logged by default. If you want to log fatal errors, you need to do it yourself. the main() function is a good place for this if you are rolling your own simple script like I am here.







Comments

jek said…
This is great! Thank you!
Ksenia said…
If there were a scheduled task api, my feed generator could poll the python jobs site hourly or so, and store the results in the Datastore, instead of having a 1:1 ratio of feed requests to remote fetches.

You could probably store the results in the Datastore, along with the timestamp, and update it during request every hour or so ("if the data older than 1 hour, than fetch again"). That would make some requests taking more time, but at most once in an hour.
Jonathan Ellis said…
I considered doing that, but the complexity isn't worth it here.

The complexity is, what if two requests come in at the same time? You need some kind of locking to prevent duplicate entries; query-before-insert is still race-condition prone. Locking isn't provided by the GAE either, so you'd have to hack something using Datastore. (I'm assuming that the transactional semantics are strong enough that this is even possible; I haven't checked.)

So even for a simple case like this one, it's not as easy to work around the lack of scheduled tasks as you'd think. It really is a critical part of any non-toy application environment.
Kevin H said…
This is a really useful feed. Thanks for making it.

It would be helpful, though, if the location information of the positions wasn't lost in the translation. Any possibility of adding this?
Jonathan Ellis said…
Well, I posted the source. Patches accepted. :)

Popular posts from this blog

Python at Mozy.com

At my day job, I write code for a company called Berkeley Data Systems. (They found me through this blog, actually. It's been a good place to work.) Our first product is free online backup at mozy.com . Our second beta release was yesterday; the obvious problems have been fixed, so I feel reasonably good about blogging about it. Our back end, which is the most algorithmically complex part -- as opposed to fighting-Microsoft-APIs complex, as we have to in our desktop client -- is 90% in python with one C extension for speed. We (well, they, since I wasn't at the company at that point) initially chose Python for speed of development, and it's definitely fulfilled that expectation. (It's also lived up to its reputation for readability, in that the Python code has had 3 different developers -- in serial -- with very quick ramp-ups in each case. Python's succinctness and and one-obvious-way-to-do-it philosophy played a big part in this.) If you try it out, pleas...

A week of Windows Subsystem for Linux

I first experimented with WSL2 as a daily development environment two years ago. Things were still pretty rough around the edges, especially with JetBrains' IDEs, and I ended up buying a dedicated Linux workstation so I wouldn't have to deal with the pain.  Unfortunately, the Linux box developed a heat management problem, and simultaneously I found myself needing a beefier GPU than it had for working on multi-vector encoding , so I decided to give WSL2 another try. Here's some of the highlights and lowlights. TLDR, it's working well enough that I'm probably going to continue using it as my primary development machine going forward. The Good NVIDIA CUDA drivers just work. I was blown away that I ran conda install cuda -c nvidia and it worked the first try. No farting around with Linux kernel header versions or arcane errors from nvidia-smi. It just worked, including with PyTorch. JetBrains products work a lot better now in remote development mod...

A review of 6 Python IDEs

(March 2006: you may also be interested the updated review I did for PyCon -- http://spyced.blogspot.com/2006/02/pycon-python-ide-review.html .) For September's meeting, the Utah Python User Group hosted an IDE shootout. 5 presenters reviewed 6 IDEs: PyDev 0.9.8.1 Eric3 3.7.1 Boa Constructor 0.4.4 BlackAdder 1.1 Komodo 3.1 Wing IDE 2.0.3 (The windows version was tested for all but Eric3, which was tested on Linux. Eric3 is based on Qt, which basically means you can't run it on Windows unless you've shelled out $$$ for a commerical Qt license, since there is no GPL version of Qt for Windows. Yes, there's Qt Free , but that's not exactly production-ready software.) Perhaps the most notable IDEs not included are SPE and DrPython. Alas, nobody had time to review these, but if you're looking for a free IDE perhaps you should include these in your search, because PyDev was the only one of the 3 free ones that we'd consider using. And if you aren...